Califalcon0013 Posted September 22, 2015 Share Posted September 22, 2015 I'm re watching the cowboys vs the egirls and the cowboys had a false start penalty (clock stopped because romo ran out of bounds the play earlier) and they charged them a timeout so they wouldn't run 10 seconds off the clock. Now the play I'm referring to as us being screwed was when the giants had no timeouts and they were called for holding with 7 seconds left on the clock and they did not run 10 seconds off the clock that would have prevented them from taking the lead at the end of the half Quote Link to comment Share on other sites More sharing options...
xiv_T_E_C_O_ Posted September 22, 2015 Share Posted September 22, 2015 I thought the same but someone let me know that the game clock must be ticking for the penalty runoff. Quote Link to comment Share on other sites More sharing options...
Califalcon0013 Posted September 22, 2015 Author Share Posted September 22, 2015 I thought the same but someone let me know that the game clock must be ticking for the penalty runoff.The cowboys had the clock stopped too and they charged them their final timeout Quote Link to comment Share on other sites More sharing options...
Falconsfan567 Posted September 22, 2015 Share Posted September 22, 2015 Just did a little research and here is what I found.This was discussed in the chat room today, and I was asked about the exact rule since I have a NFL rule book. Here it is from the book. I wouldn't be surprised if we see something similar next year in the NCAA."Action to conserve time" - A team is not permitted to conserve time inside of one minute of either half by committing any of the following acts: fouls by either team that prevent the ball from being snapped (i.e. FST, ENC,… ING, IFP from beyond the LOS to conserve time, BBPass OOB’s to conserve time, and ANY other intentional foul that causes the clock to stop. PENALTY: Loss of 5 yards unless a larger distance penalty is applicable. When committed by the offensive team with the clock running, officials will run 10 seconds of the game clock before permitting the ball to be put into play on the RFP signal. The clock will start on the RFP. If the offense has TO’s remaining it will have the option of using the TO in lieu of the 10-second runoff. If the action is by the defense, the play clock will be reset to 40 seconds and the game clock will start on the RFP signal. If the defense has TO’s remaining, it will have the option of using the TO in lieu of the game clock being started. NOTE: There can never be a 10 second runoff against the defense.http://www.refstripes.com/forum/index.php?topic=7669.0 Quote Link to comment Share on other sites More sharing options...
Falconsfan567 Posted September 22, 2015 Share Posted September 22, 2015 The cowboys had the clock stopped too and they charged them their final timeoutCheck out what I just posted. Apparently the 10 second runoff only applies to pre-snap penalties. Penalties that occur during the course of the play don't require a 10 second runoff. That would explain the difference in both games. Quote Link to comment Share on other sites More sharing options...
xiv_T_E_C_O_ Posted September 22, 2015 Share Posted September 22, 2015 IDK then, from what I thought if you get any sort of penalty after the 2 min. warning it's a 10 second runoff. I'm completely confused now. Quote Link to comment Share on other sites More sharing options...
xiv_T_E_C_O_ Posted September 22, 2015 Share Posted September 22, 2015 Just did a little research and here is what I found.This was discussed in the chat room today, and I was asked about the exact rule since I have a NFL rule book. Here it is from the book. I wouldn't be surprised if we see something similar next year in the NCAA."Action to conserve time" - A team is not permitted to conserve time inside of one minute of either half by committing any of the following acts: fouls by either team that prevent the ball from being snapped (i.e. FST, ENC, ING, IFP from beyond the LOS to conserve time, BBPass OOBs to conserve time, and ANY other intentional foul that causes the clock to stop. PENALTY: Loss of 5 yards unless a larger distance penalty is applicable. When committed by the offensive team with the clock running, officials will run 10 seconds of the game clock before permitting the ball to be put into play on the RFP signal. The clock will start on the RFP. If the offense has TOs remaining it will have the option of using the TO in lieu of the 10-second runoff. If the action is by the defense, the play clock will be reset to 40 seconds and the game clock will start on the RFP signal. If the defense has TOs remaining, it will have the option of using the TO in lieu of the game clock being started. NOTE: There can never be a 10 second runoff against the defense.http://www.refstripes.com/forum/index.php?topic=7669.0Awesome, thanks again for the knowledge. Quote Link to comment Share on other sites More sharing options...
Califalcon0013 Posted September 22, 2015 Author Share Posted September 22, 2015 Check out what I just posted. Apparently the 10 second runoff only applies to pre-snap penalties. Penalties that occur during the course of the play don't require a 10 second runoff. That would explain the difference in both games.Thanks for clearing that up I was sure there must be some kind of conspiracy against the falcons lol Quote Link to comment Share on other sites More sharing options...
FalconFanForLife Posted September 22, 2015 Share Posted September 22, 2015 The h3ll with rational and logical explanations, I always gravitate best towards the conspiracy theory against the Falcons. Quote Link to comment Share on other sites More sharing options...
RunningThePiszOuttaTheBall Posted September 22, 2015 Share Posted September 22, 2015 I think the commentators talked about the runoff and why it didn't apply. I don't remember what they said though. Quote Link to comment Share on other sites More sharing options...
BayFalcon Posted September 22, 2015 Share Posted September 22, 2015 They didn't really go into details, just stating that there won't be a 10 second runoff. Quote Link to comment Share on other sites More sharing options...
MattM12 Posted September 22, 2015 Share Posted September 22, 2015 What happened when the Giants hurried the snap before we could review? I forget, was it a bad spot? Quote Link to comment Share on other sites More sharing options...
roguebeaver Posted September 22, 2015 Share Posted September 22, 2015 Illegal line shift and not false start, or illegal motion. Thus, they claimed no runoff was required. Quote Link to comment Share on other sites More sharing options...
BayFalcon Posted September 22, 2015 Share Posted September 22, 2015 What happened when the Giants hurried the snap before we could review? I forget, was it a bad spot?When Beasley got his first "sack" he hit the ball out of Eli's hand, but Eli's hand was moving forward. It should have been an incomplete pass, but the Giants recovered it for a first down. They hurried to the line and ran a play before Quinn could get a look at it. Quote Link to comment Share on other sites More sharing options...
crimsonhawk Posted September 22, 2015 Share Posted September 22, 2015 When Beasley got his first "sack" he hit the ball out of Eli's hand, but Eli's hand was moving forward. It should have been an incomplete pass, but the Giants recovered it for a first down. They hurried to the line and ran a play before Quinn could get a look at it.Smart play by the Giants....there was very little time for a challenge (Of course Quinn got crucified in the Official Thread). Quote Link to comment Share on other sites More sharing options...
Butudontseeme™ Posted September 22, 2015 Share Posted September 22, 2015 So a team that commits a penalty after the snap can simply throw the ball away and get another shot. Seems like rewarding a penalty to an extent but I'm sure there's rationale behind it. Quote Link to comment Share on other sites More sharing options...
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